In addition to answering my questions about the borderline necromancy they performed to revive the Fantasy General franchise, Wagner also opened up about some previously unrevealed plans for Fantasy General II’s future. To learn more about Fantasy General II and its future, I talked with Owned by Gravity managing director Jan Wagner, whose nearly 30-year tenure in the games industry has spanned everything from design to production, including involvement on projects ranging from Diablo II and Warcraft III to SpellForce 2 and Gothic 3. ![]() Historically, they’re best known for some of their early 2000s PC entrants in the genre, like Spartan and Legion Arena. Slitherine has published over 200 strategy and war games across PC, console, and mobile platforms alike. Publisher Slitherine Software supported this project, in large part because it’s an obvious fit for their specific portfolio. In a 1997 interview with GameSpot, SSI claimed Fantasy General (and all of its other Panzer General games) sold at least 50,000 copies – not an enormous number, even for its day, but still sizable. The original Fantasy General was reasonably well reviewed in its day, scoring 78% on PC Gamer, but earning five (of five) stars from Computer Gaming World. It improves upon the classic war game experience from Fantasy General, layering it with new mechanics and more complex decision making opportunities, but largely staying respectful of the franchise’s successful roots. This time around, you play as the Viking Falirson, on a mission to unite - by force, if necessary - the various tribes and attack an assertive, distant Empire. Much like its predecessor, Fantasy General II is a hex-based game in a fantasy setting. It’s a unique, narrative-driven modern spin on the turn-based strategy game genre, where every choice you make has consequential knock-on effects throughout the remainder of the game’s campaign. Released in September by recently founded developer Owned by Gravity, Fantasy General II is equal parts sequel and homage to the original 1996 game from the since defunct Strategic Simulations, Inc. Did you miss a session from GamesBeat Summit Next 2022? All sessions are now available for viewing in our on-demand library.
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